10.15. Games Block#
The Games block allows course authors to create interactive learning activities using either Flashcards or a Matching game. These activities support retrieval practice and can be used to reinforce key concepts within a course.
10.15.1. Adding a Games Block to Your Course#
To add a Games block:
Open a Unit page in Studio.
Scroll to the bottom of the Unit page.
Select Games.
The Games block opens in the Flashcards editor by default.
10.15.2. Flashcards Editor#
In the Flashcards editor, you can:
Enter terms and definitions.
Add images to terms or definitions.
Drag cards to reorder them using the drag handle on the left.
Expand or collapse individual cards.
10.15.2.2. Adding Alt Text for Images#
To add alt text for images:
Expand the card.
Select the image.
Enter alt text in the Alt Text field.
Select Save.
10.15.2.3. Flashcards Settings#
From the Settings panel on the right side of the editor, you can:
Switch between Flashcards and Matching game types.
Enable or disable Shuffle.
When Shuffle is enabled, the order of terms and definitions appears randomly to learners.
10.15.3. Flashcards Studio View#
To preview Flashcards in Studio:
Select Start.
You will see:
The term displayed on the card.
The card number at the bottom of the screen.
Click anywhere on the card to reveal the definition. This interaction matches the learner experience in the LMS.
Use the arrows to move between cards.
10.15.4. Matching Game Editor#
To create a Matching game:
Select Settings.
Select Matching from the Type dropdown.
Matching games use the same term-definition structure as Flashcards.
Matching games:
Do not support images.
Include an optional timer.
You can enable or disable the timer from the Settings panel.
10.15.5. Studio View for Matching Game#
To preview the Matching game:
Select Start.
In the Matching game:
Terms appear on the left.
Definitions appear on the right.
When a correct match is made:
The match is highlighted in green.
The matched pair disappears.
When an incorrect match is made:
The selection is highlighted in red.
The choices remain visible.
Additional interface elements include:
A timer at the bottom of the screen (if enabled).
Helper text available by hovering over the question mark icon that reads: “Match each term with the correct definition”.
After completing the game, learners see a congratulations screen with their completion time, their personal best time, and an option to play again.